sorry if this is a stupid question, but how do i get my hud to look the one shown in the images? mine just looks like a reskin of the default bar-at-the-bottom layout. no Heidi or anything. btw I'm new to doom (and its mods) and i'm playing on gzdoom 4.13.2 if it matters.
You're going to have to disable the alternate HUD in the GZdoom options menu. I think it's options-HUD-Alternate HUD. Then, use the "+" "-" keys to adjust.
Check the tips n tricks page for exact information.
For the next update, can Heidi have a new dress called "Nude Mode" just like the other gals from Angelic Aviary and La Tailor Girl, but only if it's featurelessly naked, just like Barbie dolls?
i appreciate your mods. This makes a great companion to angelic aviary. I didn't like the rapid switching of tomes at first, but now i'm just trying to pick up my favored ones after cleaning up the others. These weapons have just the right amount of power, for the most part.
A few more thoughts and suggestions after some play (I think I still have some things to try, like tome combos with the saw and unknown secrets..) I don't mean to intrude on the project, but I thought I'd toss them out in case they inspire; don't feel pressured to acknowledge 'em or anything:
* I'm not quite sure what shrapnel + rings does. Slow close-range ground attack? Will continue to experiment.
* Player death cam almost never has the player sprite in frame when I play. Just noting this as an anecdote.
* Could be neat for the player to have an option to induce freeze deaths. I like that the option to petrify is there.
* It might be amusing to have an effect that turns defeated enemies into rabbits (extra fun if transmuted angels had sprites with design cues to indicate what type it was previously.) Mere ammo pickups, or something else? Who knows.
* Assuming the Angelic Aviary texture pack comes along, it could be neat to have interactions between this mod's magic and certain textures (assuming gzdoom has a function to query tex on hit/use/whatever.. no idea honestly.) I tend to play these mods with obsidian-generated maps, and I'm picturing interactions with randomly-occurring portaits kind of like with the statues..
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sorry if this is a stupid question, but how do i get my hud to look the one shown in the images? mine just looks like a reskin of the default bar-at-the-bottom layout. no Heidi or anything. btw I'm new to doom (and its mods) and i'm playing on gzdoom 4.13.2 if it matters.
Edit: also your mod kicks ass :]
You're going to have to disable the alternate HUD in the GZdoom options menu. I think it's options-HUD-Alternate HUD. Then, use the "+" "-" keys to adjust.
Check the tips n tricks page for exact information.
Thank you for playing the mod
that worked, thank you!
INCREDIBLE!
Thanks. hope you're enjoying the mod.
je t'aime mon reuf le mod est GENIAL
For the next update, can Heidi have a new dress called "Nude Mode" just like the other gals from Angelic Aviary and La Tailor Girl, but only if it's featurelessly naked, just like Barbie dolls?
All I will say is... keep playing the mod (And make sure the fanservice option is on)
i appreciate your mods. This makes a great companion to angelic aviary. I didn't like the rapid switching of tomes at first, but now i'm just trying to pick up my favored ones after cleaning up the others. These weapons have just the right amount of power, for the most part.
Glad you're enjoying Showtime!!!. The rapid switching takes some getting use to, but once it clicks, there's alot of room for creativity.
I tried to make the mod very balanced and not too op. they're some very powerful abilities, especially with the upgrades, but nothing's game breaking.
Thank you for posting.
A few more thoughts and suggestions after some play (I think I still have some things to try, like tome combos with the saw and unknown secrets..) I don't mean to intrude on the project, but I thought I'd toss them out in case they inspire; don't feel pressured to acknowledge 'em or anything:
* I'm not quite sure what shrapnel + rings does. Slow close-range ground attack? Will continue to experiment.
* Player death cam almost never has the player sprite in frame when I play. Just noting this as an anecdote.
* Could be neat for the player to have an option to induce freeze deaths. I like that the option to petrify is there.
* It might be amusing to have an effect that turns defeated enemies into rabbits (extra fun if transmuted angels had sprites with design cues to indicate what type it was previously.) Mere ammo pickups, or something else? Who knows.
* Assuming the Angelic Aviary texture pack comes along, it could be neat to have interactions between this mod's magic and certain textures (assuming gzdoom has a function to query tex on hit/use/whatever.. no idea honestly.) I tend to play these mods with obsidian-generated maps, and I'm picturing interactions with randomly-occurring portaits kind of like with the statues..
This mod is amazing. Heidi is so hot.
Okay, but what's the map pack for the first image? (Also, I did not type this in all caps, it's just the font on the page!)
DBP #40 Funnelcake apparitions: It's an OK mapset
https://doomer.boards.net/thread/2298/funnelcake-apparitions